Get started
- Install the app and sign inEnter your email and we'll send you a 6-digit code. There are no passwords. The code expires after 10 minutes; if it doesn't arrive, check your spam folder.
- Join your leagueYour organiser shares an 8-character invite code. Tap + League → Join with an invite code, enter it and choose a team name. To start your own league, pick Create a league, choose a region (EMEA, Americas or both) and share the code it gives you.
- Build your teamOpen the league, tap Build team and pick 6 players within your budget, then choose a captain. Do it before the gameweek locks.
- Make your picksOn the Pick'em tab, predict the winner (and, if you like, the exact score) of each match for bonus points.
- Check the standingsPoints come in as matches finish. Keep your team up to date each week.
Your team
Your team is 6 real pro players from the league's region, one squad for the whole league, changed through transfers.
- Roles: exactly 2 Vanguards, 2 Duelists and 2 Strategists, matching each player's role on their real team.
- Budget: the team's total price can't exceed 100.0 credits. Star players cost more, so you'll need a mix.
- Team limit: at most 2 players from the same real team.
- Region: only players from your league's region (EMEA, Americas, or both).
- Active players only: players must be on a current Ignite roster. Substitutes can be picked, but they only score in maps they actually play.
Captain
Choose one player as captain. Your captain's points count ×2. Change captain any time before the lock, with no transfer needed.
Gameweeks & locks
- A gameweek is one weekend of Ignite matches. Weeks run Tuesday to Monday (UTC), so late Sunday matches in the Americas count for the same weekend.
- Your team locks at the first match of the gameweek. After that, changes apply to the next gameweek. The app shows a countdown.
- Pick'em predictions lock per match, when that match starts, so you can still pick later matches in the weekend.
- Other managers' teams become visible once the gameweek locks.
Scoring
Each of your players earns points from their real team's results, and from their own stats when available. Points are added up per gameweek.
Team results
| Event | Points | Notes |
|---|---|---|
| Map won | +2 | For each map the player's team wins, if the player played it |
| Series won | +4 | When the team wins the match (best of 3, 5 or 7) |
| Clean sweep | +2 | Series won without dropping a map (e.g. 2-0, 3-0) |
Player stats
When per-map stats are recorded for a match, players also score from their own performance:
| Stat | Points | Per |
|---|---|---|
| Knockout (KO) | +0.25 | each KO |
| Death | −0.5 | each death |
| Assist | +0.1 | each assist |
| Map MVP | +3 | per map |
Role bonus (per map, the highest tier reached counts):
| Role | Measured by | Bonus |
|---|---|---|
| Vanguard | damage taken per 10 min | +1 at 12,000+, +2 at 16,000+ |
| Duelist | hero damage per 10 min | +1 at 15,000+, +2 at 20,000+ |
| Strategist | healing per 10 min | +1 at 15,000+, +2 at 20,000+ |
- Forfeits: a team that wins by walkover gets the series points, but no map or sweep points.
- Live matches: map points appear as maps finish; series and sweep points arrive when the match ends.
- Corrections: if a result is corrected, the gameweek is re-scored automatically.
Pick'em
Predict the matches in your league's region for extra points, added to your gameweek total.
| Prediction | Points |
|---|---|
| Correct winner | +3 |
| Exact map score (with the correct winner) | +3 more |
Tap a team to pick the winner, then optionally tap an exact score (only valid results for the format are offered, e.g. 3-1 in a best of 5). Picks lock when the match starts. A wrong winner scores nothing, and walkovers only award the winner points.
Prices & transfers
Prices
- Players cost between 8.0 and 22.0 credits. Starting prices reflect how strong their team is.
- After each gameweek, the prices of players whose team played move by up to 0.3 credits: up if they outscored that week's average, down if they didn't.
- Players you already own count at the lower of what you paid and their current price. A price rise never forces you to sell, and a drop never counts against you. New signings cost the current price.
Transfers
- Your first team is free to build.
- After that, each gameweek you get 2 free transfers. A transfer is any player who wasn't in last gameweek's team.
- Each transfer beyond that costs 4 points, taken from that gameweek's score. The app warns you before you save.
- Unused free transfers don't roll over. Changing your mind within the same gameweek doesn't cost extra, because transfers are always counted against last week's team.
Standings
Your gameweek score is your team's points (captain ×2, minus any transfer penalty) plus your pick'em points. The league table ranks everyone by total points across the season; managers on the same total share a rank. Tap another manager to see their team for a locked gameweek.